This project is a space Pinball.
Directly inspired from Space Cadet. Numerous missions to accomplish in order to make more points. A vaporwave mode is activated when a certain amount of point is made.
My Role
As a Producer:
- Use of the Agile Method.
- Feedback & Report in Team & Teaching Staff.
- Set up of Meetings.
- Feedback & Report in Team & Teaching Staff.
- Set up of Meetings.







The project happened to be during the first lockdown in France. We had to work remotely. Once per week we had a meeting with the teaching staff. We worked on Discord.
It was our first time working remotely, Discord has been an important link for us, allowing us to stay in contact whenever we wanted. We set up a time where everyone would be working at the same time in order to work together, organise meetings etc...
For the first Sprint Recap with the teaching staff we had adressed a list of the different specifications of the project, as well as the first draft of our Artistic Direction.













At the end of the second sprint we had half our Pinball elements ready. The level design was set. We were only missing the scores and some features such as the kickers and roll over.
The Game Art were only missing some decals, modelisation but most importantly the walls and floor.
The last week as been a rush for everyone, we implemented a quest system to justify the score and change of map. (vaporwave mode)
As a Game Designer:
- Creation of the High Concept.
- Game Design Document.
- Creation of the High Concept.
- Game Design Document.



One Page Concept and first visual intentions
The Team





